- #SID MEIERS CIVILIZATION IV COLONIZATION DOWNLOAD CODE#
- #SID MEIERS CIVILIZATION IV COLONIZATION DOWNLOAD SERIES#
has pointed out, we like to mentally distance ourselves from that past. Slavery and racial inequality are still sensitive issues for people living in the United States, and as comedian Louis C.K. Slavery is a single decision that has immediate consequences, but not a major part of the game’s mechanics.
#SID MEIERS CIVILIZATION IV COLONIZATION DOWNLOAD SERIES#
After players declare their independence, they must create a Constitution by making a series of binary choices one of those choices is whether or not “All Men are Free.” Allowing slavery gives a +25% boost to raw material production (tobacco, cotton, wheat, etc.), while abolishing slavery gives an immediate population bonus of two Indentured Servant units for each of the player’s settlements. We should note that slavery (and whether or not a player’s colony supports it) does make a brief cameo appearance in the game. Popular culture is deeply disconcerted by the history of slavery, and a game already facing criticism for being offensive would likely raise far more criticism for letting players “play at” the slave trade. As Trevor said previously, we are not begrudging the developers for this omission. Sid Meier’s Colonization has very little slavery in itĬivilization IV: Colonization (Civ IV: Col) does not include the triangular trade, one of the most important and offensive series of events in the history of the Atlantic.
#SID MEIERS CIVILIZATION IV COLONIZATION DOWNLOAD CODE#
After all, a game about colonization should be offensive, and its assets and code are going to reflect that.
![sid meiers civilization iv colonization download sid meiers civilization iv colonization download](https://gamefabrique.com/storage/screenshots/pc/sid-meiers-civilization-4-colonization-14.png)
![sid meiers civilization iv colonization download sid meiers civilization iv colonization download](https://www.digiseller.ru/preview/232073/p1_2466116_6737d678.jpg)
What we did not expect was for game developers to interpret our analysis of games and code as a form of attack and perhaps we should have explicitly stated that we do not blame game developers for the offensive nature of the game. We explored key issues of representation and player agency in previous posts about how Natives are defined in the game’s code and represented in the game’s art and mechanics. Trevor’s initial post discussed the fervor with which bloggers reacted to the game’s release, and he argued that games about colonization should be offensive if they are meant to represent a colonialist ideology. When Trevor and I started writing a series based on the 2008 version of Sid Meier’s Colonization, we knew that the issues we wanted to discuss were already controversial.